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The game was a critical and commercial success, becoming one of the highest-selling titles for the Saturn, and spawned many successful sequels and supplementary titles in the form of the Sakura Wars series. Although the game was only published in Japan, an English-language fan translation was released in 2019. Several prominent figures were brought on board the project including writer Satoru Akahori, composer Kohei Tanaka, and character designer Kōsuke Fujishima.
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In 1993, his small team in the Planning Department of Red Company began elaborating on his concept, with full development beginning the following year after being approved by Sega. Hiroi created the concept for what would become Sakura Wars in 1990. He becomes embroiled in both the group's latest conflict with the Hive of Darkness and the personal lives of its members. Imperial Japanese Navy Ensign Ichiro Ogami is assigned leader of its all-female Flower Division, a group of women with magical abilities that defend Tokyo against demon attacks using steam-powered armor called Kobus. Set in a fictionalized version of 1923 in the Taishō era, the game follows the exploits of the Imperial Combat Revue, a military unit dedicated to fighting supernatural threats against Tokyo while maintaining their cover as a theater troupe. Defined by Sega as a "dramatic adventure" game, Sakura Wars combines overlapping tactical role-playing, dating sim, and visual novel gameplay elements. Originally released for the Sega Saturn, it was later ported to other systems including the Dreamcast, and had a remake for the PlayStation 2.
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It is the first installment in the Sakura Wars series, created by Oji Hiroi. Sakura Wars is a cross-genre video game developed by Sega and Red Company and published by Sega in 1996. Tactical role-playing, dating sim, visual novel